![]() Don't know, it won't probably change because it works as intended but it still seems too strong for so little of an investment. That way if you want to remove all the buffs on your opponent you can, but you also will have to get into the melee for those twenty seconds instead of pewpewing all your sorceries on the cleric that already got nuked. I feel like it would be more fair if it did something like "Heals all ailments and dispels all special effects while also preventing any new incantation or sorcery being cast for 20 seconds on both sides". Meanwhile the faith user in front of you lost a good part of his build. Since it only requires intelligence you will have the 37 required anyway so you don't lose anything in having that in your spell list. But it's also a spell that completely shut down a kind of gameplay / build without any real investment on a mage build. ![]() I understand that buff stacking is annoying and I can totally understand why so many players love that spell. I legitimately don't know what to think about that spell. ![]() I'd be fine with this getting an Int requirement reduction to around 25, but any lower than that and, well, what's the point in having buff items in the game if you can't use them? ![]() Are the requirements a little too high? I think so, probably yes, especially because of how potent and accessible buffs are in this game, Boiled Crabs and Exalted Flesh are premium buff items that would be worthy of being Duel Charmed. You now need to actually invest into countering buff builds. This was their attempt at a solution to this problem: give it an actual cost. Even people who didn't plan around using buffs got screwed over because they now couldn't even use a ****ing Green Blossom or Pine Resin without someone chucking a Duel Charm at them. Thus, literally everyone used them and any build that even thought about using buffs were made entirely pointless because an item that literally anyone can use will invalidate the entire reason to even make a buff build. Here's the reason this costs 37 Intelligence: In Dark Souls 3, Duel Charms were a throwable item that stripped almost all buffs from the target and stopped them from casting any other buffs for 5 seconds afterward, and they could be bought for 500 runes and were in infinite supply. This prevents players from having to waste time and two Larval Tears to respec into Intelligence and back. That adds up to +36 Intelligence, so even if you somehow managed to start with 1 Intelligence, it is still possible to meet the requirement.
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